Almost There!
Angelo's Anime XP Fighter » Devlog
Hey, everyone, I'm not dead!
Before I release v0.1.4, I want to make sure this is a big update.
Here's what we got so far:
- State Cooldowns: Already implemented in a really basic manner before, but now the system is a bit more refined. No more spamming strong moves!
- ADHD system: Similar to state cooldowns, but this time for air actions. No more instant double jumps, and no more zoomin' with rapid airdashes.
- Updated Jump Cancel: Now it actually works like a real fighting game. Cancel the last move's recovery frames, instead of the weird auto-jump when canceling one move into the next.
- No more auto-jumps on Air Light 1, Air Medium, and Air Heavy. Only air normals that have tracking properties are Air Light 2, Air Light 3, Air Light 1.1 and Air Light 1.2.
- Cinematic camera zoom for Smash/Launcher attacks. Now it's flashy!
- Added basic throw for all characters: Forward + Heavy when very close to the opponent. Works in the air, and during combos!
There are also some new moves for Goku, and some bugfixes for all characters.
Well, I'm not gonna spoil all the fun just yet, so stay tuned. v0.1.4 is almost here, and it's gonna be big!
Get Angelo's Anime XP Fighter
Angelo's Anime XP Fighter
Anime fighting game with a personal XP touch
More posts
- Where's Angelo?16 days ago
- About time!30 days ago
- A quick patch35 days ago
- v0.1.2.2 is out!35 days ago
- More Settings!37 days ago
- Settings!37 days ago
- The music! Argh!39 days ago
- Where's the music?39 days ago
- Version 0.1.1 is out!39 days ago
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